![]() Maybe Expert allows you to be more creative early on but from what I've seen, it seems to really screw your characters stat-wise if you're not careful. I just know the Standard grid well I guess. Not to mention when you start statmaxing, the standard grid has like 30 extra nodes for you to use, but that's kinda irrelevant unless you're using BHPL anyway. Or if you wanted a real laugh then you could punt Yuna over to Auron's grid so your aeons will have absolutely ridiculous physical attacks, etc. You could play Blitzball after it opens up on Mi'ihen Highroad to get Teleport Spheres, at which point you could move Yuna over to Lulu's grid if you want to give her Black Magic spells, or if you want to be really broken, let Kimahri infiltrate the lategame grid areas when you get Lv.2 Key Sphere at Macalania, then teleport the mages over there too! Are people forgetting about Key Spheres and other special spheres?Īs an example, you could save up your sphere levels on Kimahri and either have him cut across Rikku's grid to the latter parts of Yuna's grid to learn Holy, or take him across Wakka's grid to learn -aga spells and Flare, far earlier than Yuna or Lulu will ever get there themselves. People tout creativity as one of the defining points of the Expert grid, but as far as I can see, it just makes your stats lower. And doing this Yuna ends up being able to solo the stat sphere monsters in the arena with her aeons much quicker than you could sensibly max more characters. On the Standard Grid, all party members begin very far away from one other. The parts of the game she's missing for are easy enough. Home Triple-A Games Final Fantasy 10: Should You Use The Standard Or Expert Sphere Grid By Ryan Thomas Bamsey Updated Here's our guide to help you understand the differences between the Standard and Expert Sphere Grids in FFX, and which you should choose. The starkest difference between the two grids in Final Fantasy 10 is where each character starts on it. I've tended on my playthroughs to power Yuna up, and Yuna alone. The actual hardest part of maxing luck and not accuracy or evade is the obvious drawback that if you don't actually get both evasion and accuracy over 120 or so before starting to stat max other stuff, you will be getting hit with everything, and missing a whole lot if you don't bother ever leveling evade + accuracy. And will give you the maximum possible evasion for everything except one attack in the whole game. Which is a ridiculous reason to keep 30 evasion on your characters when you could just stick it on before the battle and dump it after. Theres no reason to take anyone down other paths cause the story is so easy it isnt needed. ![]() The original sphere grid has more nodes than the expert which makes all your characters more powerful at the end compared with the expert grid. I thought I read that you only needed 30 evasion per character with maxed luck? And that is in fact only for one of Penance's attacks. The real differences between them are made up yhrough the weapons and armour drops from dark aeons.
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